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Arte de HTML5 Exporter for Clickteam Fusion 2.5 (DLC)
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HTML5 Exporter for Clickteam Fusion 2.5 (DLC)

Edición sin identificar

PCSteam DLC

Mejor precio elegible

$6.06 USD

en Eneba

Edición sin identificar · PC · Steam

Activación verificada según las restricciones registradas.

Última observación:

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Edición sin identificar

Compara precios (1 oferta)

Edición sin identificar · USD · Precio reportado por la tienda; puede haber cargos en el checkout.

  • Eneba

    Edición sin identificar · PC · Steam

    Activación verificada según las restricciones registradas

    Observado

    $6.06 USD

    Ir a Eneba

Usamos enlaces de afiliado: podemos recibir una comisión si compras, sin costo adicional para ti.

Historial de precios

Edición sin identificar · USD · últimos 90 días. Series separadas por oferta y contexto de plataforma, DRM y activación.

Mínimo registrado en nuestras observaciones · últimos 90 días: $6.03 USD (4 observaciones)

Historial de precios · Edición sin identificar · USDCada línea une observaciones reales de una sola oferta y contexto. Los puntos y sus precios también están en la tabla de datos.$6.06 USD$6.03 USD2026-10-132026-10-162026-10-13T09:09:39Z · Eneba · PC · Steam · Edición sin identificar · $6.03 USD2026-10-14T09:09:37Z · Eneba · PC · Steam · Edición sin identificar · $6.05 USD2026-10-15T09:09:27Z · Eneba · PC · Steam · Edición sin identificar · $6.04 USD2026-10-16T09:10:00Z · Eneba · PC · Steam · Edición sin identificar · $6.06 USD

Eneba · PC · Steam · Serie de observaciones

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Observaciones · Edición sin identificar · USD
FechaTienda / contextoEdiciónPrecioContexto histórico
2026-10-13T09:09:39ZEneba · PC · SteamEdición sin identificar$6.03 USDVerificado
2026-10-14T09:09:37ZEneba · PC · SteamEdición sin identificar$6.05 USDVerificado
2026-10-15T09:09:27ZEneba · PC · SteamEdición sin identificar$6.04 USDVerificado
2026-10-16T09:10:00ZEneba · PC · SteamEdición sin identificar$6.06 USDVerificado

Los puntos representan observaciones reales, no muestras diarias. Las líneas solo unen puntos de la misma oferta; no prueban los precios entre observaciones.

Acerca del juego

Building a game from scratch used to require learning a programming language before writing a single line of game logic. Clickteam Fusion throws that barrier out entirely – instead of code, it uses a visual event editor where you build game behaviour by selecting conditions and actions in plain written descriptions, making it readable and approachable from the very first session. The engine has a long track record with indie developers: the entire original Five Nights at Freddy's series was built with Clickteam Fusion 2.5, and hundreds of commercially released games on Steam and other platforms have come out of it across genres from platformers and shooters to puzzles and strategy titles. It supports publishing to Windows, iOS, Android, HTML5, and more through optional export modules, and it comes with a built-in physics engine, a free artwork library, hardware acceleration, and an active community that has grown around the tool for decades. For anyone who wants to make games without the steep ramp of traditional game development, Clickteam Fusion is one of the most proven starting points available. What can I do with Clickteam Fusion? With Clickteam Fusion, you can: Build games without writing code. The event editor lets you define game logic by combining conditions and actions from descriptive lists – if a player collides with an enemy, then subtract a life. If you can read, you can build functional game behaviour from day one. Create any 2D game genre. Platformers, top-down shooters, puzzle games, point-and-click adventures, horror games, simulations – the event system is genre-agnostic, and the built-in movement types and physics engine cover the core mechanics most 2D games need. Use the Box2D physics engine. Gravity, collisions, ropes, particles, and complex object interactions are all handled through an integrated physics system that plugs directly into the movement properties of your objects rather than requiring separate setup. Publish to multiple platforms. Export your finished game to Windows out of the box, with optional exporter modules available for iOS, Android, HTML5, and more – letting the same project reach players across different devices without rebuilding it from scratch. Work with a full visual toolset. All editors are mouse-operated: character and level design, animation, event programming, and layout all happen through intuitive visual interfaces. Assets can be dragged and dropped directly into your project. Access a free royalty-free asset library. Clickteam Fusion includes a built-in library of graphics and artwork to get projects moving even before original assets are ready, which is useful for prototyping and for beginners still finding their feet. Take advantage of hardware acceleration. Games built in Fusion can use DirectX and OpenGL for faster, smoother rendering, and the Fusion 2.5+ DLC further upgrades the runtime with DirectX 11 support and a built-in performance profiler for identifying bottlenecks. Sell and distribute your games commercially. The Developer edition removes runtime logos and grants the rights needed to distribute games commercially – the same setup used by developers who have shipped titles to Steam, the App Store, and Google Play. Start Making Games With Clickteam Fusion Most game development tools ask you to invest weeks of learning before you can see anything move on screen. Clickteam Fusion gets you to a working prototype within the first hour, and the same engine scales all the way up to commercially shipped, multi-platform indie games. The event editor is the same whether you are making your first platformer or your tenth released title, which means the skills you build carry forward without having to start over. The community around the tool is large, long-established, and genuinely helpful for new developers working through their first projects. Buy Clickteam Fusion and start turning your game ideas into something playable.